Huge Fiend (Demon), Chaotic Neutral
Armor Class 18
Hit Points 670 (60d20 + 70)
Speed 30 ft.
STR
12 (+1)
DEX
25 (+7)
CON
10 (+0)
INT
30 (+10)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +18
Damage Resistances Damage from Spells
Condition Immunities Stunned
Senses Blindsight 600 ft., Darkvision 500 ft., Passive Perception 20
Languages All
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Keen Hearing and Smell. Cattusa has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Spellcasting. Cattusa is a 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 21, +10 to hit with spell attacks). The [monster name] has following spells prepared:
Cantrips (at will): Fire bolt, Guidance, True strike, Sacred flame
1st level (4 slots): Identify, Speak with animals (Cats), Burning hands, Detect magic

2nd level (3 slots): Locate object, See invisibility, Augury

3rd level (3 slots): Clairvoyance, Fireball, Tongues

4th level (3 slots): Divination, Locate creature, Fire shield

5th level (3 slots): Flame strike, Scrying, Mass cure wounds

6th level (1 slot): Find the path

7th level (1 slot): Delayed blast fireball

8th level (1 slot): Sunburst

9th level (1 slot): Foresight

Actions

Multiattack. Cattusa makes two claw attacks and Staff of Cattusa bite attack

Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 41 (7d10 + 6) slashing damage plus 4 (7d10 + 6) psychic damage. 

Staff of Cattusa. Melee Weapon Attack: +12 to hit, reach 100 ft., one target. Hit: 83 (14d10 + 13) bludgeoning damage plus 83 (14d10 + 13) psychic damage. 

Legendary Actions

After another creature takes an action, Cattusa can take a legendary action. Cattusa can take a 3 legendary actions per day.

True strike. Cattusa casts the True Strike cantrip.

Claw (Costs 2 Actions). Cattusa takes the claw action.

Description

Demon queen of Cats and Divination, Cattusa appears as an anthropomorphic cat wearing long robes.

Lair and Lair Actions

Cattusas lair is any place of mystic power.

Lair Actions

On initiative count 10 (losing initiative ties), Cattusa takes a lair action to cause one of the following effects; Cattusa can’t use the same effect two rounds in a row:

  • Cattusa summons five Tigers.
  • Cattusa magically locks all doors.

Regional Effects

The region containing the legendary Cattusa’s lair is mystical, which creates one or more of the following effects:

  • Cattusa senses any creature that enters her lair.
  • Within 5 miles of Cattusas lair, creatures feel as if they are being watched.

If Cattusa dies, these effects fade over the course of 10d6 days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2021 4:16:25 PM
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3/23/2021 8:13:04 PM
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Monster Tags: Demon Lord

Smokehorn_knight_of_Cats

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