Tiny Aberration, Neutral Good
Armor Class 10
Hit Points 2 (1d4)
Speed 25 ft.
STR
8 (-1)
DEX
11 (+0)
CON
11 (+0)
INT
15 (+2)
WIS
14 (+2)
CHA
10 (+0)
Skills Medicine +4, Perception +4
Senses Darkvision 60 ft, Passive Perception 14
Languages Telepathy 60ft
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The biote is a 3-level spellcaster. Its spellcasting ability is is intelligence (spell save DC 12, +0 to hit with spell attacks). The biote has following [class name] spells prepared:
Cantrips (at will): chill touch, levitate (self only)
1st level (3 slots): detect thoughts 

2nd level (1 slots): comprehend languages 

 

Actions

 

Echoing scratch. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 arget. Hit: 1 slashing damage. At the end of each of its turns the target must succeed DC 12 wisdom save, taking 1 slashing on failure or ending the recurring slashing damage on a success 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

Habitat: UnderdarkUrban

bibleboy

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