Special Trait Name. Enter the description for your special trait.
Spellcasting. The biote is a 3-level spellcaster. Its spellcasting ability is is intelligence (spell save DC 12, +0 to hit with spell attacks). The biote has following [class name] spells prepared:
Cantrips (at will): chill touch, levitate (self only)
1st level (3 slots): detect thoughts
2nd level (1 slots): comprehend languages
Echoing scratch. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 arget. Hit: 1 slashing damage. At the end of each of its turns the target must succeed DC 12 wisdom save, taking 1 slashing on failure or ending the recurring slashing damage on a success
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments