Tiny Beast, Neutral
Armor Class 14 Natural Armor
Hit Points 11 (4d4 + 1)
Speed 30 ft., Climb 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +4, DEX +4
Skills Stealth +3
Damage Resistances Radiant
Condition Immunities Deafened, Poisoned
Senses Blindsight 20 Ft, Darkvision 60 Ft, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing

Natural Camouflage. The spider resembles the crystals it lives near and gets advantage on stealth checks made to hide among them.

False Appearance. While the spider remains motionless, it is indistinguishable from a natural growth, such as a cluster of crystals.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 1) piercing damage plus 4 (1d6) poison damage. The target must make a DC 13 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Habitat: MountainUnderdark

IcedLemon

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