Gargantuan Dragon, Chaotic Evil
Armor Class 26 Natural
Hit Points 920 (50d20 + 840)
Speed 360 ft., Walk 80 ft., Swim 240 ft.
STR
30 (+10)
DEX
23 (+6)
CON
30 (+10)
INT
28 (+9)
WIS
24 (+7)
CHA
30 (+10)
Saving Throws STR +19, DEX +15, CON +19, WIS +16
Skills Perception +25, Stealth +20
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Bludgeoning, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60ft, Darkvision 240ft, Passive Perception 30
Languages Common, Draconic, Primordial
Challenge 29 (135,000 XP)
Proficiency Bonus +9
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Acidic Bypass. Albarax, The Acidic Lord bypasses immunity and resistance to Acid

Albraxian Acid. Albarax, The Acidic Lord's acid damage cannot be healed by magical means unless all the acid is washed off the body and also does half of its damage as Max hit points damage which can only be restored after 3 long rests 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes four attacks: one with its bite and three with its claws.

Bite. Melee Weapon Attack: +20 to hit, reach 25 ft., one target. Hit: 49 (6d12 + 10) piercing damage plus 22 (4d10) acid damage.

Claw. Melee Weapon Attack: +20 to hit, reach 20 ft., one target. Hit:  32 (5d8 + 10) slashing damage. plus 15 (3d10) acid damage

Tail. Melee Weapon Attack: +20 to hit, reach 30 ft., one target. Hit: 27 (4d10 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 30 feet wide. Each creature in that line must make a DC 28 Dexterity saving throw, taking 169 (26d12) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 25 (4d10 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Albarax, The Acidic Lord is one of very few Black Dragon to ever reach the status of Elder wyrm being one of Tiamat's chosen chromatic dragons as well as The proud user Albraxian Acid an extremely deadly variant of acid

Recently resurrected He is trying to create his lair again and build it back up to the glory it once had while enjoying the taste of human flesh along the way

Previous Versions

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3/23/2021 6:38:56 AM
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3/24/2021 5:22:28 AM
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3/24/2021 5:29:32 AM
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Habitat: Swamp

Digitalking2121

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