Multiattack. The quinton makes 4 arm attacia and 1 tail attack.
Arm. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 20 (4d10) bludgeoning damage and 5 (1d10) psychic damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 20 (4d10) bludgeoning damage.
The quinton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The quinton regains spent legendary actions at the start of its turn.
Fly. The quinton flies up to 20 feet.
Strike. The quinton makes an arm attack.
Crush (Cost 2 Actions). The quinton makes 2 arm attacks on one creature.
Description
The 25 quintons act as the bureaucrats and record keepers of Mechanus.
Lair and Lair Actions
Each quinton heads a separate bureau tower in order to record the activities in the different regions of Mechanus.
Lair Actions
On initiative count 20 (losing initiative ties), the quinton takes a lair action to cause one of the following effects; the quinton can’t use the same effect two rounds in a row:
- The quinton fills a creature's head with images of the whole modron race. The creature makes a DC 18 intelligence saving throw, taking 2d6 psychic damage on a failure.
- Papers fly up into the air in a 15 foot radius around the quinton, creating a heavily obscured area until it's next turn.
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