False Object. If the broom is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the broom move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the broom is animate.
Flyby. The broom doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Improved Critical. The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Bonus Actions
Second Wind (1/rest). The sidekick regains hit points equal to 1d10 + 3.
Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.
Comments