Huge Monstrosity, Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 205 (20d12 + 85)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
21 (+5)
INT
8 (-1)
WIS
13 (+1)
CHA
9 (-1)
Skills Perception +6
Damage Immunities Acid, Necrotic
Senses Darkvision 60 ft., Passive Perception 19
Languages Understands Celestial but cannot speak it
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has four heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire or force damage since its last turn. The hydra regains 15 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

Actions

Multiattack. The hydra makes as many bite and life overload attacks as it has heads.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage.

Life Overload (Recharge 5-6 Per Head). The Hydra launches a beam of light from one of it's mouths in a 10 ft. wide, 100 ft. long line. Every creature within this line must make a DC 20 Dexterity save or take 20 (4d10) radiant damage on a failed save and become stunned until the end of the creature's next turn, but regaining 10 (4d6) hit points on a successful one.  

Wailing Screech (Recharge 5-6). The Crying Hydra lets out a vicious screech; all creatures within 50 ft. of the Hydra must succeed a DC 16 wisdom saving throw or take 9 (3d6) thunder damage and become Frightened for the duration of the creature's next turn. On a successful save, the creature takes half as much damage and has disadvantage on attack rolls during it's next turn. 

 

Description

The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks. Although its heads can be severed, the hydra magically regrows them in short order.

The Crying Hydra was created as a guardian by Recheret, the Titan of Creation to defend the mystical Blade of Life from anyone who would dare try and steal it. The Crying Hydra's legacy soon became larger than life as entire bands on adventuring parties would vanish in search for the Blade. In spite of this, the temple that housed the Crying Hydra and the sword she guarded was mysteriously left unscathed. 

Habitat: Mountain

Corlan_Awryn

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