Medium Construct, Lawful Neutral
Armor Class 20 Natural Armor
Hit Points 600 (60d20)
Speed 30 ft.
STR
18 (+4)
DEX
21 (+5)
CON
20 (+5)
INT
23 (+6)
WIS
22 (+6)
CHA
22 (+6)
Saving Throws DEX +13, INT +14
Skills Intimidation +4, Perception +6
Senses Truesight 120 ft., Passive Perception 16
Languages All, Telepathy 200 ft.
Challenge 25 (75,000 XP)
Proficiency Bonus +8

Axiomatic Mind. The secundus can't be compelled to act in a manner contrary to its nature or its instructions. 

Disintegration. If the secundus dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Innate Spellcasting. The secundus's innate spellcasting ability is intelligence (spell save DC 18) . It can innately cast the following spells, requiring no components:
At will: Forecage, Mordenkainen's Sword, Fire Storm                                                      2/day each: Antimagic Field, Sunburst, Teleport (self only)                                                   1/day: Imprisonment (chaining), Time Stop

Actions

Multiattack. The secondus makes two claw attacks.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., # target. Hit: 30 (5d12) slashing damage and 50 (8d12+2) fire damage.

 

Legendary Actions

The secundus can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The secundus regains spent legendary actions at the start of its turn.

Dash. The secondus moves up to 60 feet.

Claw. The secondus makes a claw attack.

Blade (Costs 2 Actions). The secondus casts Mordenkainen's Sword

Description

The 4 secundi spread the word and law of Primus, the one, effectively ruling mechanus on his behalf.

Monster Tags: Modron

Peledon

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