Amphibious. The Bazooka Crab can breath air and water.
Side step. Can use an action to move sideways 20ft.
Multi attack. Bazooka Crab can attack 2 times with either its claws or shockwave attack
Claw. Melee Weapon Attack: +8 to hit, reach # 10., 1 target. Hit: (2d8 + 6) Slashing damage.
Shockwave. RangedWeapon Attack: +8 to hit, range 30/120 ft., Shockwave travels up to 120ft every creature within the path must make a 16 DEX save or take (2d8 + 6) force damage or half on a success and a 16 CON or be stunned. If underwater Shockwave does an extra (1d8) force damage
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A giant crab with large claws. The Bazooka crab can move its claws at extremely high speeds capable of causing shockwaves capable of stunning most creatures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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