Large Beast, Chaotic Neutral
Armor Class 18 Natural Armor
Hit Points 157 (15d12 + 60)
Speed 40 ft., Swim 50 ft.
STR
21 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +8, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Prone
Senses Passive Perception 14
Languages Crustacean
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The Bazooka Crab can breath air and water.

 

Actions

Side step. Can use an action to move sideways 20ft.

Multi attack. Bazooka Crab can attack 2 times with either its claws or shockwave attack

Claw. Melee Weapon Attack: +8 to hit, reach # 10., 1 target. Hit:  (2d8 + 6) Slashing damage. 

Shockwave. RangedWeapon Attack: +8 to hit, range 30/120 ft., Shockwave travels up to 120ft every creature within the path must make a 16 DEX save or take (2d8 + 6) force damage or half on a success and a 16 CON or be stunned. If underwater Shockwave does an extra (1d8) force damage 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A giant crab with large claws. The Bazooka crab can move its claws at extremely high speeds capable of causing shockwaves capable of stunning most creatures.   

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

Shurtugal01

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