Medium Humanoid, Neutral
Armor Class 12 Natural
Hit Points 13 (2d8)
Speed 30 ft., Swim 15 ft., Fly 45 ft.
STR
13 (+1)
DEX
12 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
19 (+4)
Senses Darkvision, Passive Perception 15
Languages All
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. He can blend in in any environment 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Punch : +4 to hit, reach 10 ft., 1 target. Hit: 8 (2d4 + 4) [Poison] damage.

Bonus Actions

Dash

Reactions

None 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

He looks like any normal dude

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

ZT6

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