Medium Construct, Any Alignment
Armor Class 14 Natural armor
Hit Points 8 (2d6 + 1)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
30 (+10)
CHA
12 (+1)
Saving Throws DEX +5, WIS +12
Skills Stealth +6
Damage Vulnerabilities Lightning
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 10 ft., Passive Perception 20
Languages All
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage. 

Description

Looks like human, but robot-y

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

An_Open_Field