Tiny Beast, Unaligned
Armor Class 11
Hit Points 11 (2d4 + 6)
Speed 5 ft., Swim 25 ft.
STR
4 (-3)
DEX
13 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CON +5
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

pet 8. 

regeneration. at the start of its turn, the axolotl regains 1d4 HP. it can regrow missing body parts during a long rest

Actions

 

bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 peircing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalSwampUnderwater

bibleboy

Comments

Posts Quoted:
Reply
Clear All Quotes