Tiny Beast, Unaligned
Armor Class 11
Hit Points 3 (1d4 + 1)
Speed 5 ft., Fly 30 ft.
STR
4 (-3)
DEX
12 (+1)
CON
13 (+1)
INT
3 (-4)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws CON +3
Skills Perception +5
Damage Resistances Poison
Senses Blindsight 30 feet, Darkvision 60 feet, Passive Perception 15
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

pathogen carrier. whenever the bat makes a saving throw against poison or disease, its bite can (with the same save) inflict the same condition for 1d4 days.  the condition only lasts for 1 hour though

pet 4

Actions

echolocation. all creatures with 5 feet make a DC 11 Constitution save or take 1 thunder damage. also for the rest of the round, the bat's blindsight range is doubled and the bats has advantage on Wisdom (perception)

bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1 piercing damage,  and the target must make a DC 11 Constitution save or take 2 (1d4+) poison damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountainSwampUnderdarkUrban

bibleboy

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