Medium Fey, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 120 (20d8 + 40)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws WIS +3
Skills Athletics +5, Perception +2, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common, Elvish, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive- As a bonus action, Bill can move up to half his speed toward a hostile creature that he can see. 

Hexblade's Curse (Recharges after a short or long rest)- As a bonus action, Bill places a baleful curse on one creature he can see within 30 ft. The target is cursed for 1 minute. Until the curse ends, Bill gains the following benefits; 

  • Damage rolls against the cursed target deal an additional (1d8) necrotic damage.
  • Any attack roll Bill makes against the cursed target is a critical hit on a roll of 19 or 20 on the d20. 

Magic Resistance- Bill has advantage on saving throws against spells and other magical effects. 

Pact Weapon- Bill has a +2 bonus to attack and damage rolls he makes with his Stone Greataxe, and such attacks are magical. 

Actions

Multiattack- Bill makes two melee attacks; one with his hooves and one with his stone greataxe. 

Hooves- Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d10+3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. 

Stone Greataxe- Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d12+4) slashing damage. 

Legendary Actions

Bill can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bill regains spent legendary actions at the start of his turn. 

Move- Bill moves up to his speed without provoking opportunity attacks. 

Attack (costs 2 actions)- Bill makes one attack. 

Impale- Bill impales a target within 30 ft. of him. The target must succeed on a DC 15 Strength save or be knocked prone and thrown 10 ft. back. 

Description

Barley Bramblehill was stronger than the average Satyr, even at a young age. A tall  young buck with dark brown fur. Naturally he was popular, a talented dancer, singer and reveler. When a small troupe of Satyr went to investigate a disturbance in the forest Barley discovered a jet black great stone axe. This axe was from Shadowfell, it corrupted him, turned his fur as black as the axe, his features more bestial and replaced his revelry with bloodlust. Barley was dead, and Black Bill was banished from the woods. 

Terror of the Wilds- Black Bill roams the wilds, seeking to quench his thirst for blood, practicing his newly found hexes on whatever unlucky souls cross his path. Bill intends to gather power through practice, and hunts for more of the shadowfell energy. The corrupting power of Shadowfell is slowly overtaking Bill's body, making him taller and stronger. His fur is long, black, and matted and smells like a cross of a skunk and rotting eggs. His horns have become long, black and twisted, ending in razor sharp points, just like his claws. Bill is addicted to the power of the axe, and the axe does not intend to let him go. 

CrypticGamez

Comments

Posts Quoted:
Reply
Clear All Quotes