Small Humanoid (Human), Chaotic Neutral
Armor Class 10 natural armor
Hit Points 20 (2d8)
Speed 5 ft.
STR
5 (-3)
DEX
5 (-3)
CON
5 (-3)
INT
22 (+6)
WIS
22 (+6)
CHA
22 (+6)
Senses Passive Perception 18
Languages All exotic languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 3-level spellcaster. Its spellcasting ability is int (spell save DC 18, +8 to hit with spell attacks). The [monster name] has following spells prepared:
Cantrips (at will): , fire bolt, control flames, minor illusion, message, guidance, mage hand,
1st level (30 slots): mage armor, magic missile, speak with animals,  guiding bolt, bless,

2nd level ( 20 slots) prayer of healing,  misty step, levitate, shatter

3rd level (10 slot) vampiric touch, speak with dead, speak with plants, 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

zal_warrior

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