Armor Class
13
Natural Metal Armor
Hit Points
60
(8d12 + 8)
Speed
40 ft.
STR
19
(+4)
DEX
14
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2
Senses
Blindsight 10 ft., Passive Perception 12
Languages
Common The snake can understand, but not speak, Common --
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Electric Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (2d4 + 2) piercing damage and 8 (1d6 + 4) electric damage and the creature must pass a DC 12 Constitution saving throw or be stunned until the end of the cobra's next turn.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Reconfigure. The snake can change its size anywhere from Small to Huge (it always appears Huge when summoned). If the snake is anything other than Huge, it looses its Constrict ability.
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