Tiny Construct, Any Alignment
Armor Class 16
Hit Points 1 (1d4 - 1)
Speed 50 ft., Hover
STR
1 (-5)
DEX
22 (+6)
CON
12 (+1)
INT
12 (+1)
WIS
30 (+10)
CHA
12 (+1)
Saving Throws DEX +8
Damage Vulnerabilities Lightning
Senses Truesight 60 feet, Passive Perception 20
Languages All
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Ram. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 bludgeoning damage. 

BD-VI Laser. Ranged Weapon Attack: +2 to hit, range 20/40 ft., 1 target. Hit: 5 (1d4) piercing damage.

Description

Looks like little hovering ball.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

An_Open_Field