Huge Construct, Any Alignment
Armor Class 15 Natural armor
Hit Points 32 (3d20 + 1)
Speed 50 ft., Climb 30 ft.
STR
15 (+2)
DEX
20 (+5)
CON
15 (+2)
INT
12 (+1)
WIS
20 (+5)
CHA
12 (+1)
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 60 feet, Passive Perception 15
Languages All
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 40 (8d10 - 4) bludgeoning damage. 

BD-V Cannon . Ranged Weapon Attack: +4 to hit, range 50/100 ft., 1 target. Hit: 50 (1d100) force damage.

Description

Looks like enormous robot spider with cannon on its head.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

An_Open_Field