Armor Class
20
Speed
Hit Points
4
(2d4 - 1)
Speed
300 ft.
STR
12
(+1)
DEX
30
(+10)
CON
12
(+1)
INT
12
(+1)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
DEX +18
Damage Vulnerabilities
Lightning
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Petrified, Poisoned
Senses
Passive Perception 11
Languages
All
Challenge
28 (120,000 XP)
Proficiency Bonus
+8
Actions
Ram. Melee Weapon Attack: +10 to hit, reach 100 ft., 1 target. Hit: 150 (3d100 - 1) bludgeoning damage.
Description
Looks like metal human, except is rarely seen because it's so fast.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.