Large Swarm of Medium undead, Neutral
Armor Class 20 natural armor
Hit Points 4 (1d12 + 1)
Speed 20 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
25 (+7)
WIS
22 (+6)
CHA
25 (+7)
Saving Throws DEX +11, INT +13, WIS +12, CHA +13
Skills Stealth +3
Damage Vulnerabilities Fire, Force, Slashing
Damage Resistances Acid, Cold, Psychic
Damage Immunities Necrotic, Poison, Thunder
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft. (blind beyond this radius), Darkvision 60 ft., Truesight 60 ft., Passive Perception 23
Languages Fluente em todas as línguas.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Talk to Beasts and Plants: The collector can communicate with beasts and plants as if they share a common language.

Walk in Trees. Twice per turn, the Collector can magically enter a live or dead tree within range and emerge from a second tree with no distance limit. Both trees must be large or larger.

Advanced Regeneration: The Collector's body rebuilds itself like a plant replacing its leaves and branches.

Innate Conjuration: The Collector's casting ability is Charisma. The collector can innately cast the following spells without the need for material components:

At ease: Druidry

3 / day each: good fruit, constriction

1 / day each: mystical staff, steps without footprints, tree skin.

True vision: the collector has powerful eyes, his vision goes beyond any other, he can not only see about complete darkness, visually detect translucent or completely invisible objects, he can unmask illusions and camouflages with his vision. The collector has a special visual power for items, like a good collector, just by hitting his eyes on an object he can already see the name of the object, its value, its statistics, skills and time of existence. (Curiosity: the observer sees colors that most beings cannot, in addition to seeing the infrared and ultraviolet, he can visually detect mana, aura, energy, among other things.)

Amphibian: can breathe air and water.

Mimicry: The collector can imitate animal sounds, humanoid voices. A creature that hears sounds can say that they are imitations if it succeeds on a Wisdom (Intuition) check.

Passive obscuration: the Collector is enveloped in a spell of dense magical darkness, hardly his appearance is revealed, always remaining obscured by the curse.

Leaf movement: the Collector moves lightly and smoothly over the wind, just like a leaf, his advantage in evasive maneuvers is extremely admirable, his slim and light body perfectly combines with his high dexterity. The collector can perform evasions that prevent him from receiving attacks of opportunity in addition to ensuring greater mobility, agile and silent.

Resistance to magic. The collector receives half the damage done and the advantage to resist against magical effects and enchantments.

Immunity to poison, necrotic and electrical damage.

Immunity to Condition: Blind, deaf, exhausted, poisoned, drowsy, frightened, petrified, cursed.

Absorption of Electricity: Whenever the collector is subjected to electrical damage, he will not suffer any damage and will recover an amount of life equal to the electrical damage caused.

Senses: Blind perception, true vision, passive perception 23.

Languages: All.

Challenge level: 20 (25,000 XP)

Actions

Gas Attack: The pores of the Collector's body release varying gases of varying effects. The collector can only expel one gas per turn.

Exhaustive Poison Gas: A yellowish gas is released into the environment, inhaling or coming into contact with this substance, it makes you feel your circulation is weak, the pressure drops and your muscles lose strength, while your body plunges into a process of physical exhaustion.

Paralyzing Poison Gas: A bluish gas is expelled to the environment, when you come into contact with this gas, you momentarily enter a catatonic state of total paralysis, always in your third shift, when you are affected by the gas, you are paralyzed by this shift, losing your turn.

Necrotic gas: A purple gas is expelled to the environment, when in contact with this gas, your character receives gradual necrotic damage while inside the cloud of purple gas, the damage temporarily decreases its maximum vitality and to recover it again it is necessary to take a long rest.

Acid Gas: A greenish gas is expelled to the environment, when it comes in contact with this gas, your equipment will gradually corrode by the acid effect, staying too long can cause damage to your body, because the acid inside your lungs will corrode your body from the inside out slowly.

Poisonous Claws: A clawed blow is dealt against you, if the hit is successful, a potent toxin infects your body, gradually destroying your body, healing spells diminish the effect, but it can only be countered by spells suitable for poisoning or even more intense medical care.

Enchantment: The Collector can enchant with his words any creature with wisdom less than or equal to 15, if the wisdom is between 15 and 20 wisdom, a test must be performed, if it is greater than twenty, the enchantment does not work. If the enchantment is successful, the creature or being enchanted, becomes temporarily submissive to the collector, being able to follow his orders, visualizing him as a type of extremely reliable mentor in which they would accept to do anything for him.

Reactions

Adaptation: When coming into contact with different biomes, the Collector adapts to this, changing their nature, just as dryads change in each season of the year, for example.

When presented with coins or interesting items, the Collector tends to approach, always very carefully so that he can enter into a bargain and perhaps leave with new goods for his personal collection.

The collector is almost always neutral between the mortal and immortal clashes over issues, which for him, simply do not matter, in a war his only interest is to observe things from afar and, who knows, depending on the occasion, to exchange items, weapons, between other things, with both sides that are mortally facing each other. However, the observer has certain disagreements with demons, rogues, red dragons, among other beings that are difficult to negotiate.

The collector has no name, ego or reason to fight, his only interest is in the magic and special items he can obtain, the collector is an agent of commerce and often goes to black markets disguised as a druid to see what is on display. most unusual stores in the worlds you visit.

Mythic Actions

Look of Desire: By looking into the Collector's eyes, he can make the being who is staring at him, have a momentary vision of what he most wants in the world, as a great negotiator, the Collector likes to stoke the greed and desires others, with a clear and fortified objective, it is easier to bargain.

Hollow Body: the Collector can summon an object from his mouth, some say his mouth is a kind of portal to his interdimensional safe, others say his body is hollow and works like a magic bag with no bottom, it is not known which one of the theories is the correct one.

Corporeal Obscuration: (Passive) the Collector is enveloped in a magic of dense magical darkness, hardly his appearance is revealed, always remaining obscured by the curse.

Interference: Upon entering into collision, the branches of the Collector's head begin to vibrate creating a frequency, so it is surrounded by an aura of "interference", this aura creates disadvantages in other people's magical conjurations, in addition to disturbing the senses of those within the space . The vision of a person, or being, inside that area becomes blurred and can start to oscillate in continuous blind peaks, the external sound outside that area gradually becomes null, thus creating a sound isolation zone around the Collector, color blindness, confusion in smell, echo localization and complications in psychic abilities can also be presented.

Description

The Collector is a tall, slender humanoid figure, almost always his appearance is veiled by a magical darkness that hides the truth about his body and face. In addition to the magical darkness that covers his body, it is possible to see his two eyes glowing in the darkness, antlers and a torn piece of rag that the collector uses to cover his body.

Lair and Lair Actions

Black Forest

The Collector is a mysterious figure, his past is unknown as far as his goals and abilities are concerned, what is known about him is extremely shallow, but whoever says he was a kind druid of past ages, an ancient legend says that this man and a fairy had a forbidden love that resulted in the transformation of that same fairy into dryad, the Collector, still as a man, temporarily left with a group of adventurous friends to carry out a mission of special importance, however when he returned, even though prestigious for his success , did not have the expected happiness, much less the affection of his dear. The man ended up finding his beloved dead and freezing, his tree destroyed by axes and his desecrated forest. The Collector corrupted by negative feelings did justice with his own hands, killing those who stole the life of his love, but such was his cruelty against those who were on the path of his revenge that he became cursed both on the outside and on the inside. with his tormented mind and soul, his ruin was reflected in his essence, which gradually changed in his personal mission of revenge. After taking his revenge, he did not feel worthy even to die to find his deceased loved one, he became empty, and his emotional state materialized in his new home, the Black Forest.

In the Black Forest it is a sinister and tainted environment, its trees are dark and twisted, its trunks present images of human and elven "stamped" faces and sometimes the wind blowing through the forest passes through the holes of the trees in their paths, emitting a ghostly hum. gloomy in the environment. The whole forest is filled with a gentle magical darkness that does not blind humans, but keeps the environment constantly covered by an eternal gloom, and yes, I cannot forget the low fog, the final touch for a dark and desecrated environment. Few animals live in the Dark Forest, including wolves, crows, owls and black turtles. Monsters such as apparitions, zombies, banshees, skeletons, green witches and occasionally goblins.

Monster Tags: undeadplanthumanoidaberration

Habitat: Forest

Hiratus

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