Amphibious: The Axolotl can breathe both air and water. The Axolotl with only regenerate hit points naturally while submersed in water.
Arcane Origins: The mysterious Axolotl grants it one spell slot of its owner's highest level
Androgynous Appeal: The Axolotl's uniquely appealing appearance grants it and its owner advantage on all persuasion and performance rolls when it is visible.
Cast Spell: As an action, The Axolotl can cast any one spell it's owner knows and has prepared.
Frolic: (Time to cast: 1 Minute) As an Action the Axolotl can prance playfully, granting 1 PC of its choice an inspiration die (1d4). If not used the inspiration fades after a long rest.
Blink: As a Bonus Action, the Axolotl may teleport anywhere within 15 feet of itself, or 30 feet of its owner.
Defensive Blink: The Axolotl may use its Reaction before getting hit to Teleport back to its owner within 120 feet to any container of water on their person large enough for the Axolotl to fit snuggly.
Description
Aquatic Aptitude: The Axolotl yearns for water. It's desire to keep hydrated results in it's owner being required to carry around a container of clean water, of adequate depth and width for the axolotl to fit comfortably, at all times. While the axolotl is hydrated (the axolotl is considered hydrated after having taken a short rest in water and remains hydrated for four hours) it gains 1d6 temporary hit points. It's owner can role after every short rest, or simply chose to average roll plus one (3+1).
Owners Bond: The Axolotl gets stronger with it's owner. As the owner levels up the Axolotl gains hit points. The average hit points of the Axolotl multiply by its owners level (ex, 6 at lvl 1, 12 at level 2, 18 at level 3).
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