Special Trait Name. Antennae. The rust monster corrodes a nonmagical ferrous metal object it can see within 10 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 18 Dexterity saving throw to avoid the rust monster's touch.
If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative −2 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait
Action Name. Multi-Atk 2claws and bite
Action Melee Attack. Bite Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 5) piercing damage.
Action Melee Attack. claw +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 5) slashing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Entanglement . Once a bite or claw hits . It can spend it's reaction to grapple target .. DC 17 str or dex saving throw or be grappled.
3 Legendary action
Dissolve Breathe Weapon (Costs 2 Actions). +8 to hit . 20ft cone 25(3d10 +5) acid damage. Dex save DC 17 on a fail target loses all metal armor or weapons that not magical ...on save take half damage
Summon swarm. (Cost 1 Action) . Brood mother can unleash a wail summoning 1d6+2 rust monsters.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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