Sense of Negativity: Grimm are stated to be attracted to generally negative feelings such as sadness, hostility, anger and fear, and even congregate in areas that, although Humanity has long since abandoned, still hold residual traces of these feelings.
Will Drain. Aura: Drains the will of living creatures within a 100ft diameter. (1d4) will damage every 1d12 rounds. If the target is seen within 50ft (60ft dark vision) they can project this aura into an attack.
DC 15 Will: negates. On 4 consecutive misses the target is put into a deep sleep and becomes helpless.
Will Drain (Swarm). Ranged Attack Action: If more than one Centigrimm attacks the same target with Will Drain the DC Is increased by 1 for every Centigrimm attempting the attack.
Bite. Melee Weapon Attack: +8 to hit, reach 7 ft., one target. Hit: 10 (2d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 8 ft., one target. Hit: 12 (2d8 + 5) slashing damage.
Multi Attack. Can use multiple attacks in one turn.
Constrict: The Centigrimm wraps it's body around its victim, piercing it's bone-like spines into it. The victim is grappled. This attack does 1d8 necrotic damage per turn until either the creature or victim are killed or the player makes a Strength Saving Throw DC 14
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