Antimagic Susceptibility. The guardian is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the guardian must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the guardian remains motionless, it is indistinguishable from a normal statue.
Archer’s Eye. As a bonus action, the animated guardian can add 1d8 to its next attack or damage roll with a longbow.
Multiattack. The guardian makes two melee attacks.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/27/2021 2:17:44 AM
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12
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3
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1A
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Coming Soon
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