Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Steadfast. The devil can't be frightened while it can see an allied creature within 30 feet of it.
Multiattack. The devil makes three attacks: one with its beard and two with its glaive. It also uses Rally the Horde.
Beard. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 15 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Rally the Horde. The Devil chooses up to 3 allies it can see within 30 ft. and shouts an infernal command. The targets may then use their reaction to move up to half their movement and make a single weapon attack against a creature within range.
Parry. As a reaction, the devil can add +5 to its AC against a single melee attack.
The Devil can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Devil regains this spent legendary action at the start of its turn.
Charge. The Devil moves up to its speed without provoking opportunity attacks.
Gore. The Devil makes a single glaive attack against a creature within range.
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