Medium Aberration, Chaotic Evil
Armor Class 13
Hit Points 24 (3d8 + 9)
Speed 40 ft., Climb 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws CON +5
Skills Stealth +4
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned, Unconscious
Senses Darkvision 60, Passive Perception 8
Languages Deep Speech
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Corruption. When killed the corruption runs away from the body, seeping into the ground and causing any plants growing within 20 feet to grow crooked and 'broken' Only a Greater Restoration or similar magic will reverse the effect, killing the plants.

Eyes of The Master. The Master knows when a Corrupted Commoner dies, and can choose to see through the eyes of the dead creature to see the last minute of it's life.

Actions

Corrupt. The Corrupted can touch a corpse or a humanoid with a lower CR than it, causing the humanoid to become Corrupted.

Alerting Screech. The Corrupted can emit a loud screech, putting all other Corrupted in an 80 feet radius on alert, preventing surprise for 1d10+1 minutes.

Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) slashing damage. 

Description

Commoners affected by The Corruption.

Habitat: ForestUrban

Lav_n_der

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