Medium Aberration, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 45 (5d8 + 20)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws CON +6
Skills Athletics +6
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned, Unconscious
Senses Darkvision 60, Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Corruption. When killed the corruption runs away from the body, seeping into the ground and causing any plants growing within 20 feet to grow crooked and 'broken' Only a Greater Restoration or similar magic will reverse the effect, killing the plants.

Eyes of The Master. The Master knows when a Corrupted Commoner dies, and can choose to see through the eyes of the dead creature to see the last minute of it's life.

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

 
Actions

Corrupt. The Corrupted can touch a corpse or a humanoid with a lower CR than it, causing the humanoid to become Corrupted.

Alerting Screech. The Corrupted can emit a loud screech, putting all other Corrupted in an 80 feet radius on alert, preventing surprise for 1d10+1 minutes.

Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) slashing damage.

Description

Orc affected by The Corruption.

Habitat: ForestUrban

Lav_n_der

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