Large Aberration, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 100 (10d10 + 40)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws CON +6
Skills Athletics +7
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned, Unconscious
Senses Darkvision 60, Passive Perception 8
Languages Deep Speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Corruption. When killed the corruption runs away from the body, seeping into the ground and causing any plants growing within 20 feet to grow crooked and 'broken' Only a Greater Restoration or similar magic will reverse the effect, killing the plants.

Eyes of The Master. The Master knows when a Corrupted Commoner dies, and can choose to see through the eyes of the dead creature to see the last minute of it's life.

Actions

Corrupt. The Corrupted can touch a corpse or a humanoid with a lower CR than it, causing the humanoid to become Corrupted.

Alerting Screech. The Corrupted can emit a loud screech, putting all other Corrupted in an 80 feet radius on alert, preventing surprise for 1d10+1 minutes.

Consume. Using an action and bonus action, the Corrupted Ogre can eat the body of another medium or smaller Corrupted or corpse, regaining  2d8+4 health.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 2 adjacent targets. Hit: 16 (2d10 + 5) bludgeoning damage. 

Description

Ogre affected by The Corruption.

Habitat: ForestUrban

Lav_n_der

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