Corruption. When killed the corruption runs away from the body, seeping into the ground and causing any plants growing within 20 feet to grow crooked and 'broken' Only a Greater Restoration or similar magic will reverse the effect, killing the plants.
Eyes of The Master. The Master knows when a Corrupted Commoner dies, and can choose to see through the eyes of the dead creature to see the last minute of it's life.
Shadow Escape. The Corrupted Goblin can teleport up to 30 feet while in dim light or darkness.
Corrupt. The Corrupted can touch a corpse or a humanoid with a lower CR than it, causing the humanoid to become Corrupted.
Alerting Screech. The Corrupted can emit a loud screech, putting all other Corrupted in an 80 feet radius on alert, preventing surprise for 1d10+1 minutes.
Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: ave (2d4 + 3) slashing damage.
Description
Goblin affected by The Corruption.
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