Small Humanoid (Goblinoid), Lawful Evil
Armor Class 16 (leather armor, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Stealth +8
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Draconic, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The goblin has advantage on an attack roll if at least one of the goblin's allies is within 5 feet of the creature and isn't incapacitated.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Ever since The Coalition struck a deal with the Blackstone Mountain Kobolds, they have been trained to capitalize on their numbers, taking advantage of every miss step an opponent takes while surrounded by its allies. The Coalition has truly bred dangerous soldier from their allies tactics.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

SomeIgnorance

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