Medium Monstrosity, Chaotic Evil
Armor Class 12 (leather armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft., Climb 20 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws CHA +5
Skills Perception +4
Damage Resistances Acid
Senses Darkvision, Passive Perception 14
Languages Common, Deep Speech
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mindless Adherence. The cultist has advantage on saving throws against being charmed or frightened.

Giant Eye-Stalk. If 20 piercing or slashing damage is done to the cultist’s eye-stalk, it can be cut off. If the cultist’s eye-stalk is cut off, it loses its spellcasting ability.

Spellcasting. The cultist is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The cultist has the following warlock spells prepared:
Cantrips (at will): eldritch blast, mage hand, poison spray
1st level (no slots): arms of Hadar, hellish rebuke, hex
2nd level (2 slots): hold person, invisibility

 

Actions

Multiattack. The cultist makes two blade attacks.

Blade of the Deep. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage. 

Description

Few speak of the Argonauth in tones louder than a whisper, and even fewer would dare go near it. But a foolish few tie their entire lives to the Argonauth in the hopes that it will bestow upon them great fortune. The monster roots its way into their brains, and they become nothing more than husks of their former selves. The Argonauth finds its way into their bodies too, and a great long single-eyed tentacle grows out of their hapless mouths. Their jaws unhinged and their brains scarcely capable of thinking for themselves, these are the Argonauth’s most faithful servants.

Habitat: Underwater

DungeonMasterHenry

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