Dragon's Hide. The cultist is immune to acid damage.
Dragon's Hardiness. The cultist is immune to critical hits.
Dark Devotion: The cultist has advantage of saving throws against being charmed by magical means.
Multi-attack: Can attack twice, either with sword or dragon breath.
Acid Breath (Recharge 6). The cultist exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 3d6 acid damage on a failed save, or half as much damage on a successful one.
Caustic Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1d8 [slashing] damage, +1d6 [acid] damage.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Previous Versions
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3/28/2021 6:01:48 AM
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6
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Coming Soon
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