Pack Tactics. The Carver has advantage on an attack roll against a creature if at least one of the fallen's allies is within 5 feet of the creature and the ally isn't incapacitated.
Nimble Escape. The Carver can take the Disengage or Hide action as a bonus action on each of its turns.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.
Cowardice. The Carver can take the Disengage action as a reaction when an ally within vision dies. This movement must be spent running away from the body.
Description
The small fiendish creature known as a Carver are craven fiends that commonly infest caves and dungeons. They make up for their physical ineptitude by swarming a creature with numbers.
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