Medium Undead, Neutral Evil
Armor Class 9
Hit Points 32 (4d8 + 6)
Speed 20 ft.
STR
14 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +4, CON +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spectral Hit: When you hit with an attack roll a d6:
1: acid
2: cold
3: fire
4: lightning
5: poison
6: thunder
You deal 1d6 damage of that type rolled in addition to your attack damage.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Soultrain

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