Armor Class
9
Hit Points
32
(4d8 + 6)
Speed
20 ft.
STR
14
(+2)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
STR +4, CON +5
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spectral Hit: When you hit with an attack roll a d6:
1: acid
2: cold
3: fire
4: lightning
5: poison
6: thunder
You deal 1d6 damage of that type rolled in addition to your attack damage.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Comments