Armor Class
16
(natural armor)
Hit Points
13
(3d8)
Speed
30 ft., Swim 30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
INT +2
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Cold
Senses
Blindsight 30 ft., Truesight 30 ft., Passive Perception 10
Languages
Telepathy 60 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Spellcasting. The crab is a 1st level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +1 to hit with spell attacks). It has the following wizard spells prepared.
Cantrips (at will): mold earth, ray of frost, shape water
1st level (2 slots): earth tremor, fog cloud, ice knife
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/5/2018 8:11:47 PM
|
13
|
1
|
--
|
Coming Soon
|
Comments