Medium Monstrosity, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 13 (3d8)
Speed 30 ft., Swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws INT +2
Skills Arcana +2, Stealth +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold
Senses Blindsight 30 ft., Truesight 30 ft., Passive Perception 10
Languages Telepathy 60 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Spellcasting.  The crab is a 1st level spellcaster.  Its spellcasting ability is Intelligence (spell save DC 11, +1 to hit with spell attacks).  It has the following wizard spells prepared.

Cantrips (at will): mold earth, ray of frost, shape water

1st level (2 slots): earth tremor, fog cloud, ice knife

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2018 8:11:47 PM
13
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: Coastal

Nova_Oven

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