Medium Elemental, Chaotic Neutral
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws DEX +7
Skills Acrobatics +10, Performance +10, Persuasion +5
Damage Immunities Fire
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lightfooted. Corinth can take the Dash or Disengage action as a bonus action on each of her turns.

 Sneak Attack (1/Turn). Corinth deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Corinth that isn't incapacitated and Corinth doesn't have disadvantage on the attack roll.

Suave Defense. While Corinth is wearing light or no armor and wielding no shield, her AC includes her Charisma modifier.

Innate Spellcasting. Corinth's spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:
At will: produce flame, control flames
1/day each: burning hands, scorching ray, pyrotechnics, hellish rebuke

Actions

Multiattack. Corinth makes three attacks with her daggers

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Monster Tags: NPCElementalRakdos

Habitat: CoastalUrban

ToastiferousEternal

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