Tail Whip: Asequi spins round and hurls his tails at you with amazing speed. 4d8
Splitter Punch: Asequi punches with such furious speed that it looks like his fist has multiplied. 5d8
Summon Spear: Asequi chants in the language of creation and summons a luminescent spear the radiates prismatic light out of the tip of the spear head.
Eviscerate: The spear is thrusted towards you with intent to kill. 1d20
Prismatic Beam: A large beam of prismatic light, that when it comes into contact with something, melts it into a pool a rainbow liquid. 2d12
Stasis: Freezes a single player or object of any size. If it is a player then must make a con saving throw of 15.
Time Erase: Time is cut through like a knife through butter. For everyone but the Asequi, time skips forward by two seconds. What happened during this time did happen but you have no memory of it.
Time Stop: Time is brought to a halt for 9 seconds, and only the strongest of you can experience what is happens during this time.
Description
Asequi is 600ft tall. He has a lizard like head, and a humanoid body with two muscular arms. He has four long and thick tails on the bottom of his torso. His colour palette is made of a series of light blues, silvers and whites. He is wearing a chest plate made of unknown metals.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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