Gargantuan unknown, Neutral Evil
Armor Class 20 Chitin
Hit Points 10000 (12d20)
Speed 1200 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Damage Immunities Psychic
Senses Passive Perception 20
Languages All And The Language Of Creation
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Tail Whip: Asequi spins round and hurls his tails at you with amazing speed. 4d8

Splitter Punch: Asequi punches with such furious speed that it looks like his fist has multiplied. 5d8

Summon Spear: Asequi chants in the language of creation and summons a luminescent spear the radiates prismatic light out of the tip of the spear head.

Eviscerate: The spear is thrusted towards you with intent to kill. 1d20

Prismatic Beam: A large beam of prismatic light, that when it comes into contact with something, melts it into a pool a rainbow liquid. 2d12

Legendary Actions

Stasis: Freezes a single player or object of any size. If it is a player then must make a con saving throw of 15.

 

Mythic Actions

Time Erase: Time is cut through like a knife through butter. For everyone but the Asequi, time skips forward by two seconds. What happened during this time did happen but you have no memory of it.

Time Stop: Time is brought to a halt for 9 seconds, and only the strongest of you can experience what is happens during this time.

 

Description

Asequi is 600ft tall. He has a lizard like head, and a humanoid body with two muscular arms. He has four long and thick tails on the bottom of his torso. His colour palette is made of a series of light blues, silvers and whites. He is wearing a chest plate made of unknown metals.

  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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