Large swarm of Large celestials, Neutral Evil
Armor Class 10 Natural Armor
Hit Points 30 (4d10 + 5)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
12 (+1)
Saving Throws CON +6, CHA +4
Damage Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision 60ft, Passive Perception 8
Languages Celestial, Elvish, Sylvan Only languages it knew in life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Horrifying Visage. Each non-undead creature within range must make a Wisdom saving throw or be frightened for 1 minute.

Charge. If the zombie unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 1d6 piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Undead Fortitude. If damage reduces the zombie unicorn to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 12). The unicorn can innately cast the following spells, requiring no components:

  • At will: Pass Without Trace
  • 1/day each: Entangle

Magic Resistance: The unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The unicorn's weapon attacks are magical.

Actions

Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6) bludgeoning damage.

Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8) piercing damage.

Teleport (1/day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

Touch of Illness (3/day). The unicorn touches another creature with its horn. The creature must succeed a Constitution saving throw (DC 12) or become poisoned.

Description

Unicorns are known to most of the world as creatures of absolute purity and love. Thus, it would take an absolutely despicable being to turn those beautiful creatures into weapons of destruction to take over the world! From a distance, the average creature would see a flurry of these approaching as a sign of good omens. One can only imagine the shock and horror when these sins of nature draw ever closer.

(inspired by the album Tales from the Kingdom of Fife by Gloryhammer.)

Monster Tags: undead

Habitat: ArcticForestGrassland

SyrinxPriest2112

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