Self Destruct- When the Arachnoid drops below 0 hit points, it explodes with gears and flames reaching everywhere within a 30 ft. sphere of its death. Each creature within a 30 ft. sphere of it's death. Each creature within a 30 ft. sphere of it's death. Each creature within that sphere must make a dexterity saving throw with a DC of 16 or take 4d12 fire damage and 2d8 piercing damage, or half as much on a successful one.
Keen Eye- The Arachnoid had advantage on Perception checks.
Fixed Mould- The Arachnoid is immune to any effect which may change it's shape.
Multiattack- The Arachnoid makes four attacks; four with it's legs or two with it's legs and one with it's spikes.
Bladed Leg- Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 4d6+6 slashing damage.
Spine Needles- Ranged Weapon Attack: +8 to hit, range 5/90 ft., one target. Hit: 2d12+8 piercing damage. The Arachnoid has 20 of these needles. To regain these needles it must be re-supplied by it's maker.
The Arachnoid can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the ends of another creature's turn. The Arachnoid regains spent legendary actions at the start of it's turn.
Detect- The Arachnoid takes a Wisdom (Perception) check.
Iron Rain (2 actions)- The Arachnoid makes two Spine Needle attacks.
Description
Warriors may mount on the fast paced killing machine known as an Arachnoid. These constructs act like spiders and are used to police cities or wipe out a battlefield. The rides of these constructs even fear what they are riding, despite the fact that an Arachnoid is incapable of harming it's rider.
Tamed Engine. Despite being barbaric, these creatures obey every word that is given to them by their rider. This makes them the perfect design to perform any job which organisms such as horses would not do. This can be charging into a pit of fire or into the enemy territory.
Bladed Legs. The Arachnoid has blades for arms, which allow it to easily walk through any crowd of people which can prevent it from reaching it's destination, with obvious murder, of course. These blades are incredibly difficult to cut off and will most likely damages you in the process.
Needles for Webs. Unlike spiders, these are designed to murder. The Arachnoid has 20 sharp metal needles on the back of the construct. When ranged combat is necessary, they will be fired into the air at tremendous force and impale unlucky ground units. This comes in handy for stopping criminals and planting bodies across a bare battlefield.
Entertained Combat. Very few Arachnoids are forced to fight each other to the death. This is a common form of entertainment among civilizations which can get their hands on or manufacture their own Arachnoids.
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