Medium Aberration, Chaotic Evil
Armor Class 16 natural
Hit Points 155 (15d10)
Speed 40 ft., Climb 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
7 (-2)
Skills Arcana +3, Insight +4, Perception +2, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Deafened, Frightened
Senses Truesight 120 ft., Passive Perception 13
Languages Common Telepathy (120 ft.)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.

Legendary Resistance (2/Day). If the nothic fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. The nothic makes two attacks of any kind.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 3) slashing damage. The target must succeed on a DC 14 Constitution saving throw or suffer a surge of necrotic energy infecting the wound causing 7 (1d12) necrotic damage.

Surge. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 9 (1d10 + 3) bludgeoning damage. The nothic surges to a target within 15 ft. and slams against it, pushing himself and the target 10 ft. The nothic must end his attack adjacent to the target. The target must succeed a DC 15 Strength saving throw or fall prone.

Bite. Melee Weapon Attack: +13 to hit, reach 5ft., one target. Hit: 17 (2d12 + 3) piercing damage. The nothic digs his jaw into the target siphoning it's life force. If the nothic succeeds with this attack, it clamps on to the target and can siphon it's life dealing 3d6 necrotic damage and healing for the same amount, it can only perform the siphon once per turn and must use it's entire action to do so. A target must succeed a DC 14 Strength saving throw to remove the nothic's jaw from it. The siphon does not affect constructs.

Rotting Gaze. Ranged Weapon Attack: +13 to hit, 60 ft., one target. Hit: 16 (4d6) necrotic damage. The nothic targets one creature it can see within 60 feet of it. The target is smashed with a beam of liquid-death.

Bonus Actions

Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically gains advantage on it's next Rotting Gaze. The target automatically wins if it is immune to being charmed.

Void Jump. The nothic tears open a rift into the void and teleports up to 60 feet to an unoccupied space that it can see. (Recharge 6)

Reactions

Barbed Skin. When a creature within 5 feet attacks the nothic with a melee attack, it's skin can vibrate rapidly which allows his barbs to slice the attacker dealing 2d8 slashing damage. (Recharge 5 or 6)

Description

A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones. This variant comes from a far away plane which lies on the edge of our existence. The void-born are extremely cunning and manipulative creatures. Paired with a controlled, but insatiable thirst for violence, the void-born are a terribly dangerous force.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2021 1:40:58 AM
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3/29/2021 2:12:27 AM
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Habitat: Underdark

Yamanash

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