Armor Class
13
Hit Points
30
(5d6 + 5)
Speed
40 ft., Walk 15 ft.
STR
12
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
5
(-3)
WIS
6
(-2)
CHA
5
(-3)
Senses
Tremorsense 50 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.
Acid Spit. RangedWeapon Attack: +5 to hit, range 10/20 ft., 1 target. Hit: 10 (2d6 + 3) Acid damage.
Reactions
Dive Under. when hit, the Centinel will dive into the surrounding stone to hide. it can stay hidden for as long as it wants.
Description
Centinels are Creatures of Grimm that resemble large centipedes.
Centinels have long, black segmented bodies. Each segment has a pair of clawed legs and is covered by a protective shell. Their heads have no eyes but possess large jaws. Inside their jaws, they have four small claws.
When injured, they sometimes "bleed" their bright green acid.
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