Medium Fiend (Demon), Neutral Evil
Armor Class 17 Natural
Hit Points 88 (12d10 + 24)
Speed 30 ft., Fly 50 ft. Only with wing morph
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Skills Persuasion +6, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened
Senses Blindsight 120 ft, Passive Perception 15
Languages Aarakocra, Abyssal, Celestial, Common, Deep Speech, Draconic, Elvish, Goblin, Primordial, Undercommon Knows the languages of its pasts hosts
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Bound Demon. This demon is bound to a weapon by a curse

Host. Any humanoid can be tricked into grabbing the dagger. Which then makes them become a host to Azirin. Azirin learns everything from the hosts the moment they link.

Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.

Innate Spellcasting. Azirin can cast spells innately without components. His spell modifier is CHA. Spell save DC 18

At will: Eldritch Blast, Green Flame Blade, Enthrall

3/Day: Fear, Invisibility, Darkness

Morph. Can change its body to help it’s needs. 

Actions

Multiattack. Azirin can attack twice with his claw attack.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) Necrotic damage. 

Morphing Lunge. RangedWeapon Attack:  +6 to hit, range 30 ft., one target. Hit: 16 (4d6 + 6) Slashing damage.

Bonus Actions

Morph. Azirin can change its body during a fight. It can choose one of the following options once every turn to help it overcome any enemy. The more it uses this the less intelligent it becomes. Losing one INT point every use. All of these benefits go away after 8 hours. If it hits 3 INT points Azirin will pass out and go back into the dagger.

Harden. Azirin can make its body harder. Much like it’s skull. +1 AC +10 Temp HP +2 damage and +1 Hit bonus to physical attacks

Size. Azirin can increase his size. Making his size go up a whole scale. Medium to large and large to huge etc. Scaling up makes him hit harder. +1 STR point + 1d6 and +1 to hit on all physical attacks +10 Temp HP.

Limbs. Azirin can make its limbs expand. Giving him greater reach and speed. +5 ft reach on physical attacks +10 ft speed 

Wings. Azirin can form wings out of its back. +50 ft flight speed. This can only be used once.

Shift. Azirin using Bryns racial feature can make him self more animalistic.  Making Azirin go on all four limbs. It makes him more agile. +10 ft speed +10 Temp HP + 1d6 per physical attack. This also makes him lose the Morphing lunge attack. This can only be used once

Description

Oozing demon. A pure black body which barely reflects sunlight. Except for the skull atop its head.

It’s skull seems to be the only part of it that is made of anything other than ooze. The skull seems as dense as bone. 

It’s soul is inside the dagger and with out a host Azirin can not come out of the dagger. And when it does come out it can not stay for much longer than a full day with out a lot of rest between coming out.

He was cursed to living in the ornamental dagger. His only motivation is finding why he was put in the dagger and how to get out. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2021 3:48:51 PM
4
1
1
Coming Soon
Rvmaddog00

Comments

Posts Quoted:
Reply
Clear All Quotes