Large Humanoid, Lawful Evil
Armor Class 18 Natural Armor
Hit Points 39 (7d8 + 21)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws STR +6, CON +3
Skills Intimidation +3
Damage Vulnerabilities Fire, Radiant
Damage Immunities Lightning, Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Passive Perception 12
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Berserker. Upon seeing a target, Baxman will go into rage. His attacks will add +2 and he'll gain resistance to bluedgeoning damage.

Magic Resistance. Baxman has advantage on saving throws against spells (without Fire or Radiant Spells) and other magical effects.

 

Actions

One Attack. Baxman makes one Attack with his Double Handed Gigantic Axe.

Gigantic Axe Attack.  +9 to hit, reach 7 ft., 1 target. Hit: 11 (1d12 + 6) slashing damage. 

 

Description

Baxman was the Hangman of an old King. He killed many people without the kings command for his own pure pleasure. Baxman was sentenced to death but a pact with an old demon brought him back and now he kills in the name of his new master.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

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