Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Immutable Form. The statue is immune to any spell or effect that would alter its form.
Multiattack. The statue makes two attacks: one with its greataxe and one gore attack.
Greataxe. Melee Weapon Attack: +7=8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Whirl (Recharge 5–6). The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 15 Dexterity saving throw, taking 20 (3d10 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.
Comments