Medium Humanoid (Any Race), Any Alignment
Armor Class 11 (Leather)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills History +2, Religion +4
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. The apprentice is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): mending, light, spare the dying, thaumaturgy

 

1st level (2 slots):burning hands, cure wounds, detect evil and good,faerie fire, purify food and drink

Actions

Mace. Melee: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Reactions

Warding Flare

When the Apprentice Light Cleric is attacked by a creature within 30 feet that the Apprentice Light Cleric can see, the Apprentice Light Cleric can use their reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature.

The Apprentice Light Cleric can use this feature a number of times equal to their Wisdom modifier (a minimum of once). The Apprentice Light Cleric regains all expended uses when the Apprentice Light Cleric finishes a long rest.

Monster Tags: NPC

Habitat: Urban

HemlockHomebrews

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