Medium Humanoid, Neutral Evil
Armor Class 18 (plate)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws CON +7, WIS +6
Skills Athletics +9, Intimidation +6
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Brave. The champion has advantage on saving throws against being frightened.

Actions

Multiattack. The Champion makes two melee attacks.

Greatscythe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shadow Slash. Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit: 14 (2d8+5) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the champion can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d6 to its roll provided it can hear and understand the champion. A creature can benefit from only one Leadership die at a time. This effect ends if the champion is incapacitated.

Reactions

Parry. The champion adds 4 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: Urban

TheShadowStalker

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