Brave. The champion has advantage on saving throws against being frightened.
Multiattack. The Champion makes two melee attacks.
Greatscythe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Shadow Slash. Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit: 14 (2d8+5) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the champion can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d6 to its roll provided it can hear and understand the champion. A creature can benefit from only one Leadership die at a time. This effect ends if the champion is incapacitated.
Parry. The champion adds 4 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.
Comments