Armor Class
19
Dexterity
Hit Points
18
(2d12)
Speed
30 ft., Burrow 30 ft., Climb 30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
10
(+0)
INT
13
(+1)
WIS
13
(+1)
CHA
12
(+1)
Saving Throws
DEX +5, WIS +3
Skills
Acrobatics +5, Investigation +5, Perception +3, Stealth +5
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons, Ranged Attacks, Damage Dealt By Traps
Damage Immunities
Necrotic
Condition Immunities
Grappled, Restrained
Senses
Darkvision, Passive Perception 13
Languages
Common --
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Telepathy - can understand telepathically with specific allies that speak Common, provided they are within 60 feet.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
Claw. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 1d4 slashing damage.