Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 60 (8d10 + 16)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +6, CON +5, WIS +4
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brave. The knight has advantage on saving throws against being frightened.

In the emperor’s name. Has advantage on wisdom saving throws and will never flee the fight.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Crimson Purple Knights are warriors who swear to serves the empire of Cormyr. A knight's alignment determines the extent to which a this oath is honored.

Monster Tags: NPC

Habitat: Urban

AelarBlacktally

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