Large Construct, Unaligned
Armor Class 22 Natural armour
Hit Points 430 (30d12 + 70)
Speed 50 ft., Climb 30 ft., Burrow 10 ft.
STR
25 (+7)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
30 (+10)
CHA
10 (+0)
Saving Throws STR +16, CON +14
Damage Resistances All
Damage Immunities Cold, Fire, Force, Lightning, Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Blindsight Celestial guards have 60ft of blindsight, Darkvision Celestial guards have 120ft of darkvision, Passive Perception 30
Languages Celestial , Can understand but cannot speak, Draconic , this is the only language celestial guards can speak, Primordial , Can understand but cannot speak, Sylvan , Can understand but cannot speak Celestial, Primordial, Sylvan, Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Celestial guards cannot cast spells

Actions

Action Name. 

Maul . Melee Weapon Attack: +6 to hit, reach 12ft., one target. Hit:  (2d6+ 12) [bludgeoning] damage. 

Morningstar. MeleeWeapon Attack: +6 to hit, reach 5ft, one target. Hit: (1d8+4)  [piercing] damage.

Battleaxe. Melee Weapon Attack :+6 to hit, reach 5ft, one target. Hit: (1d8 +4) [slashing] damage. (versatile 1d10)

Bonus Actions

Celestial guards can take a bonus action every other turn. 

Reactions

Reaction Name. 

Disengage. PHB pg192.

Dodge. PHB pg 192.

 

Legendary Actions

Celestial guards have 2 legendary actions per turn

Legendary Action Name (Costs 1 Actions). Celestial guards can heal themselves  3d12 hit points. 

Mythic Actions

Celestial guards have 3 mythic actions per turn

Mythic Action Name (Costs 1 Actions). Celestial block, Celestial guards can spend one mythic action to reduce the speed of two creatures it can see to 0 . 

Mythic action name (Costs 1 Actions). Celestial smite, Celestial guards can spend one mythic action to add 2d12 to any of its attacks.

Description

Celestial guards are ancient statues that have been brought to life by celestial beings, though not hostile, they are quick to become hostile by any sort of attack made on anything in its gaze. Celestial guards can have either a maul or morningstar and a battleaxe.

Celestial guards spawn in groups of 2d4+3.

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Monster Tags: construct

Habitat: Mountain

Celestial_hunter

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