Medium Beast (Demon), Neutral Evil
Armor Class 14 Natural Armour
Hit Points 11 (2d8)
Speed 30 ft., Climb 10 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws CON +3
Skills Acrobatics +3
Condition Immunities Blinded, Deafened
Senses Blindsight, Passive Perception 11
Languages Common Understands it, can't speak it.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.
Spikes. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A pack creature which hunts using body heat and sound. Standing on all fours, it is almost completely blind apart from heat-vision and has exceptional hearing. It also has spikes on its head which can regrow once launched at a target, as well as dangerous talon like claws. It’s skin is like dry leather and it’s completely emaciated with its mouth seemingly suck shut. Its bones protrude sharply from its shoulders, back and hips. It moves as if in pain.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheMotherOfMonsters

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